![ev nova ship list ev nova ship list](https://c1.zzounds.com/media/productmedia/fit,2018by3200/quality,85/8_Full_Left_Front_NA-589c083c8cbdfe3afb45874a01bc1b07.jpg)
They have the coolest and most badass ships.) Graphics-Light, Yet Feature-Rich The game basically allows you to take two forms of interaction with your environment. (Hint: if you get the chance early enough, always say yes to the Polaris missions.
![ev nova ship list ev nova ship list](https://c1.zzounds.com/media/productmedia/fit,2018by3200/quality,85/MiniNover_Elevated_End-7f86b3040332f529779f9a75176741e1.jpg)
(I’m looking at you.) You can choose to align yourself with one of at least seven different factions within the game. The beauty of this game is that, although it is basically an open-ended, open-world game, there is still sufficient structure and pace to it that you never find yourself killing time by walking aimlessly through a beautifully rendered but ultimately completely pointless universe.
#Ev nova ship list series
A Galaxy Ripe For The Taking Escape Velocity: Nova is the third (and, sadly, so far final) game in the EV series developed by Ambrosia. The Escape Velocity series, developed by Ambrosia Software, is one happy exception to this rule. But looking back today as an adult, it’s hard to think of too many games from that time which have developed into truly great, interesting, fun game series that you could actually look forward to experiencing again.
![ev nova ship list ev nova ship list](http://answerpotent.weebly.com/uploads/1/2/3/7/123731706/999330323.jpg)
Those shareware CDs were a great way to get broke-ass teenagers to badger their parents to pay good money for what were, at the time, cutting-edge games. A few truly classic games released during that period used shareware and freeware as a way to give gamers a taste of what to expect: several great FPS games from the period, such as Doom and Wolfenstein 3D, were able to drum up plenty of hype through this approach. Most of these games were much of a muchness: easy to play, easy to forget, job done. Back in the mid to late 90’s, it was common practice for gaming magazines to distribute basically “free” games as “shareware” to readers through the CDs that accompanied the big glossy spreads sold at the local newsagent.